NORDIC VR FORUM 2018
The main topic for the conference is “immersive learning” – how to use new and immersive technologies like VR & AR to accelerate learning, training, education, storytelling and knowledge transfer.
Joint session 1 (Kristin Flagstad Hall)
08.30 – 09.30 Registration, networking, coffee, tea and snack
09.30 – 09.35 Opening and welcome – host Truls Pedersen
09.35 – 10.00 Salvador Baille – “Digital winners and the role of VR”
10.00 – 10.25 Meghan McWilliams, Emblematic Group: “Journalism meets VR – Greenland Melting project”
10.25 – 10.45 Daniel Horgmo, Academic Territory Channel Manager, Microsoft: “«Future of learning with mixed reality – how mixed reality unlocks possibilities in the classroom for creative, safe and faster learning”
10.45 – 11.15 Coffee break, refreshments, visit stands
11.15 – 11.35 Sophie Mobbs, VR producer, Inland Norway University: “VR & learning cases within health care”
11.35 – 11.50 Peder Børresen, Holocap: “Volumetric video – the latest trend in VR. Why should you care?”
11.50 – 12.10 Fabio Cujino, Play Doktor: “AR games aimed at children – learning cases”
12.10 – 12.30 Simon McCallum, Lecturer at Victoria University of Wellington: “Remote learning in VR” – presenting live from New Zealand
12.30 – 13.30 Lunch
Track 1 – “immersive learning” (Kristin Flagstad Hall)
(host: Truls Pedersen)
13.30 – 13.50 Ekaterina Prasolova-Førland, professor NTNU: “Project cases at Innovative Immersive Technologies for Learning (IMTEL) research group”
13.50 – 14.10 Rune Vandli, Vixel: “Customer case, VR in communication”
14.10 – 14.30 Anne Lise Waal, Attensi: “Customer case, VR in learning & training”
14.30 – 14.50 Sparebank 1 Østlandet & EON Reality Norway: “AR in banking – educational program for kids making everyday finances fun”
14.50 – 15.10 Lars Moastuen, Sopra Steria: “Do more with less knowledge with digital twins”
Track 2 – “immersive storytelling” (Multisal Pauline Hall)
(Host: Elin Festøy)
13.30 – 13.50 NowHereMedia: “How to document stories of war in VR – the case of Home after War”
13.50 – 14.10 Kim Baumann Larsen, VR designer: “Designing learning, training and workspaces for VR”
14.10 – 14.30 Glitch Studios, Tobias Barvik: “How immersive technologies changes the way we tell stories”
14.30 – 14.50 “Solen i Munch, case presentation” Kristian Mossvold, Munch Museum
14.50 – 15.10 Falstadsenteret, Arnhild Jordet: “Using VR & AR in digital reconstruction”
15.10 – 15.40 Coffee break, refreshments, visit stands
Joint session 2 (Kirsten Flagstad Hall)
15.40 – 16.00 Silvija Seres, business advisor: “The big picture, where do VR/AR go?”
16.00 – 16.25 Panel discussion and audience questions and interaction
16.25 – 16.30 Wrap up and safe trip home
16.30 – 17.30 Coffee, refreshments, networking, visit stands (optional)
18.00 – 21.00 Conference dinner at Valuta (optional – requires booking)
Discounted tickets for students and startup companies. Must be able to show a valid student ID. For startups younger than two years and less than 2MNOK in revenue.


